donderdag 21 juli 2011

Game 9 (Terran / Slag Pits)

Build order / plan
  • 12 drone for scout (4 player map)
  • 14 gas
  • 13 drone for scout (2 player map)
  • 14 pool
  • 16 lord
  • 100% pool -> queen
  • 18 2xlings
  • Speed
  • 20 drone
  • Exp
  • 23 lord
  • Expo pops -> overlord
  • 30ish evo + spine crawler + drones on gas + second gas
  • 40ish roach + lair
  • Lair done -> 3rd gas
  • +1 attack done -> second evo
Pre game goal
Get a lot of drones early on and try to defend with spines, queens and speedlings. Then switch into mass roach/hydra, attack/pressure and get a 3rd up. In the mid game, figure out what opponent is doing and counter this. Focus on timing everything and not forgetting stuff, use the adjustments for the timing:
  • Take drones from gas when pool is done
  • Instant larvae inject when queen pops
  • Make overlord when first vomit larvae
  • When building drones/lings from first inject, do new inject
  • Make overlord when second hatch pops
  • 3rd gas when lair is done
Post game analysis
Opening went pretty bad. Forgot to takes drones of gas after 100 and forgot speed. I scouted the front with ling and his base with ovy but didn’t see anything. Then couldn’t deal with blue flame hellions and lost 13 drones. After I droned up again, he pushed with marines, tanks and hellions and I lost.
Benchmark (10 mins)
  • Drones: 28
  • Zerglings: 3
  • Roaches: 0
  • Hydras: 0
  • Queens: 2
  • Spines: 3
  • Spores: 2
  • Supply: 36
  • Tech: Lair / evo / 2 base
What bad thing happened?
What’s causing the bad thing?
What’s the adjustment?
Lost too many drones
Couldn’t deal with blue flame
Roach Warren earlier (not necessarily making roaches)
Use evo + crawler to block part of ramp

Replay
http://www.sc2replayed.com/replay-videos/9814

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