- 12 drone for scout (4 player map)
- 14 gas
- 13 drone for scout (2 player map)
- 14 pool
- 16 lord
- 100% pool -> queen
- 18 2xlings
- Speed
- 20 drone
- Exp
- 23 lord
- Expo pops -> overlord
- 30ish evo + spine crawler + drones on gas + second gas
- 40ish roach + lair
- Lair done -> 3rd gas
- +1 attack done -> second evo
Get a lot of drones early on and try to defend with spines, queens and speedlings. Then switch into mass roach/hydra, attack/pressure and get a 3rd up. In the mid game, figure out what opponent is doing and counter this. Focus on timing everything and not forgetting stuff, use the adjustments for the timing:
- Take drones from gas when pool is done
- Instant larvae inject when queen pops
- Make overlord when first vomit larvae
- When building drones/lings from first inject, do new inject
- Make overlord when second hatch pops
- 3rd gas when lair is done
Opening went pretty bad. Forgot to takes drones of gas after 100 and forgot speed. I scouted the front with ling and his base with ovy but didn’t see anything. Then couldn’t deal with blue flame hellions and lost 13 drones. After I droned up again, he pushed with marines, tanks and hellions and I lost.
Benchmark (10 mins)
- Drones: 28
- Zerglings: 3
- Roaches: 0
- Hydras: 0
- Queens: 2
- Spines: 3
- Spores: 2
- Supply: 36
- Tech: Lair / evo / 2 base
What bad thing happened? | What’s causing the bad thing? | What’s the adjustment? |
Lost too many drones | Couldn’t deal with blue flame | Roach Warren earlier (not necessarily making roaches) Use evo + crawler to block part of ramp |
Replay
http://www.sc2replayed.com/replay-videos/9814
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